Marketing Manager at GameAnalytics
Mobile games can now be been seen across desktop, Nintendo Switch, and other top consoles. So when keeping all of these devices in mind, how can you make your game’s UI work across them all?
We speak to Ustwo's previous Head of Design, Toke Barter, about the history of the Beasts Of Burden app, and the key challenges they faced on the way.
From Colour Switch to Broken Age - we identify the top games with beautiful design, and what you need to look out for when creating your own.
We talk to Alexander Krug, CEO of SOFTGAMES, and find out how they use GameAnalytics to win big with Facebook Messenger games.
We’ve partnered with the International Game Developers Association Finland at PGC to bring you mentoring sessions with industry leaders, demos of the latest features in GameAnalytics, as well as a chance to win a Nintendo Switch!
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