GameAnalytics Now Compatible With NativeScript

We’re pleased to announce that GameAnalytics has now been set up to work with NativeScript, making it as easy as possible for you to help create iOS and Android apps with technology you may already know. You can now integrate NativeScript with our free tool, and get data about your player’s behaviour. It only takes […]

Lumberyard SDK

GameAnalytics Now Available with Amazon Lumberyard

Starting today, you can easily integrate GameAnalytics with Lumberyard, the AAA game engine recently launched by Amazon Web Services. Developers on Lumberyard can start making sense of player behavior to drive engagement and monetization, quickly and easily using the GameAnalytics SDK. The SDK includes full support for Windows, iOS and Android. GameAnalytics plans to offer […]

Corona V2 SDK Released

We’re pleased to announce that an updated GameAnalytics plugin is now available for the Corona game engine. With this update, we’ve added additional functionality of advanced GameAnalytics event types within the Corona Engine. You can download the update on GitHub here. With the V2 SDK, you now get access to the new tailored event types, […]