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Meet with us at GDC 2023!
Heading to San Fran once again for the industry's premier gaming event? Well then, great news! Our team will be at the conference to discuss the latest at GameAnalytics. If you’re interested in finding out more about the latest GameAnalytics platform developments, then book a chat with us today.
Time-Saving Tools For Mobile Game Developers
Editor’s note: This post was originally published in 2016. As it’s been a while since we’ve explored what the best tools are that you should be using, we thought we would go ahead and give this post a refresh. Let us know if you think we’ve missed anything important. How can you lower acquisition costs, improve engagement and drive more purchases? Where will you find the time? From basement to studio, game developers manage a growing remit of technical skills… yet the hours in a day stay fixed. For sure, there are thousands of time-saving apps and services that you can make use of – but figuring out which are best is tricky. That’s why we’ve curated a list of the top game development tools, as voted for by game developers, to help steer you in the right direction and free-up your time to...
Mobvista Financial Report Shows 65% Profit Increase in H1 2019
In a recent financial statement for H1 2019, Mobvista revealed that their total revenue came in at $225.1 million (USD) for the first half of the year – a 22% increase when compared to the same period in 2018. Their adjusted net profit also grew by 65% to $17.4 million (USD), and their adjusted EBITDA grew by 75.8% to $23.0 million (USD). So then, the question on everyone’s mind is how did they achieve this? The answer: better programmatic advertising. For those who don’t know, programmatic advertising makes it possible to buy and place ads in less than a second, usually done through an exchange or DSP. And Mobvista has been a leading force in developing this technology over the past decade, especially in Asia. Co-Founder and President of Mobvista, Clement Cao, provided this recent statement: “We’ve always been focusing...
Not GDPR Again – Steps To Keep Your Game And Company Compliant
You know the word, and you know it’s important. But what does GDPR really mean? And why do you need to care about it? To help new developers and studios located outside of the EU, we’ve outlined a list of important steps that can keep your game and company fully GDPR compliant. TL;DR – Your GDPR checklist Step 1: Ask for consent Step 2: Find out where you data comes from Step 3: Put safety first (Data Protection Impact Assessment) Step 4: Don’t be clingy (Allow your users to withdraw) Step 5: Know how GDPR affects overseas developers Step 6: Be clear but creative with your forms Step 7: Embrace full compliance So, what exactly is GDPR? GDPR stands for General Data Protection Regulation (GDPR), and this new European law has changed the game on how companies manage personal data....
We’ve teamed up with Devdog for a Christmas competition worth $35,000
After the great success of the 2016 Christmas campaign from Devdog, we’ve decided to team up with them and make the prize pot even bigger! Not only that, we’re providing a grand prize Nintendo Switch bundle. It will include: A Nintendo Switch console A copy of Zelda: Breath of the Wild A copy of Mario Odyssey ‘Tis once again the season of Christmas surprises, and if you thought last year was awesome – just wait till you see what the Devdog and GameAnalytics elves have in stock for Unity gamedevs like yourself this year! On December 1st, we’re launching the second edition of the largest Christmas Giveaway Calendar the Unity game development community has ever seen. This year, we have over 50 sponsors and 120 gifs, ranging from Unity Awards 2017-winning Amplify Creations, to Nordic Game Jam 2018 tickets and much more!” TAKE ME TO...
GameAnalytics Now Available for Games Built with Adobe Air
We’re pleased to announce another integration that brings GameAnalytics to even more developers. If you’re building games with the Adobe AIR runtime you can now implement our GameAnalytics SDK to understand how players interact with your game, totally free of charge. Setup is quick and simple. In less than 5 minutes you should be able to start viewing data about your players on our real-time dashboard. The most basic basic install will give you out of the box insight into hundreds of game specific KPIs without any additional setup. The SDK is available to download on our Github page here: GameAnalytics SDK for Adobe Air. This page also contains documentation outlining the key steps to instrument the SDK. About Adobe Air Adobe AIR (formerly Adobe Integrated Runtime) is a cross-platform runtime system developed by Adobe Systems for building desktop applications and...
GameAnalytics is Now Available for GameMaker Studio
We’re happy to report that our brilliant engineers have added yet another integration to the GameAnalytics mix; a free and lightweight SDK for the GameMaker engine. To download it, or just to have a general peek, visit our Github page here: GameAnalytics SDK for GameMaker. This page also contains documentation outlining the key steps to instrument the SDK. Implementation is pretty straightforward, so within 5 minutes you should be able to start sending events and viewing real-time analytics for your players. About GameMaker This SDK integrates seamlessly with GameMaker Studio 1.4 and we have plans to update to the latest and greatest incarnation of the GameMaker engine soon. The aim of this engine from YoYo Games is to break down the barriers to getting started with game development. ❗️ Edit (Aug 23rd, 2017): We have updated the GameAnalytics SDK and now offer...
Your Chance to Win a Free Expo Pass at GDC 2017!
The Game Developers Conference (GDC) is taking place next week in San Francisco (Feb 27 – 3 March 2017). As always, it looks set to be an extra special event packed with interesting talks, gaming scoops and cool individuals. This year, we’ll be attending GDC in collaboration with Mobvista. If you’re already planning on going, come and say hi to our crew at Booth 612 (South Hall). We’ll be providing free sweets, snacks and collector swag fit for a game dev. We’ll also be giving you the chance to win a Nintendo Switch with a copy of Zelda: Breath of the Wild (more on that below). Wanna go? Here’s Your Chance… We have 3 passes to give away as prizes. To take part in the ticket giveaway competition, just tell us why you want to attend GDC – it’s that simple....
GameAnalytics Is Now Available for Tizen Devices!
At GameAnalytics, our goal is to create the world’s best player monitoring and analytics platform for game developers. We have a rapid expansion plan for 2017 and we’re looking to hire fun and talented people to fill a number of roles, from software engineering to customer support. We want to build a powerhouse team of smart, friendly people who are naturally great with data and have awesome skills in their field of expertise. Being passionate about games is definitely a bonus! All of our roles are based in our swanky London, UK head office. The following positions are currently available: Customer Support Technical Support Representative As a Technical Support Representative, you will be in direct contact with customers, receive the issues and questions they report, and answer them in a helpful, friendly, and timely way. You will be a trusted point of contact...
We’re Opening a GameHub in Copenhagen
Get ready. We’re opening the doors of our Copenhagen office to the Danish gaming industry for 2017. The center, aptly named the ‘GameHub’, will act as a shared office space ideal for gaming professionals to learn from one another. At a fair price, we will provide free coffee, fast WiFi and big meeting rooms in a beautiful space based in the heart of Copenhagen. Founder and chairman of GameAnalytics, Morten Wulff, said: “Our aim is to give something back to the game development community in the city where it all began for us.” “At GameAnalytics, we’re continually investing in developing our tool, always trying to improve the product and make it the best solution available. Hopefully, by working side by side with promising studios we can learn a lot from each other. Maybe we can help take them to the next...
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